![fwsim fireworks fwsim fireworks](https://i.ytimg.com/vi/tfcO0QnXFR8/maxresdefault.jpg)
What was the most difficult part of creating the sim? Anything surprisingly difficult to model in software? Of course I'm not the first one to have that idea, but I wasn't satisfied with the existing software out there. I loved fireworks videos, and wanted to create something similar on my computer. What was the impetus behind creating the simulator and releasing it for home users? So basically they load up the software, move stuff and talk about it for weeks until everything is ready. They used it for the entire planning process for this show, for example. One example would be Royal Fireworks Netherlands. There are companies all over the world using the professional edition. If it doesn't break any NDAs, who uses it and for what parts of the show planning process do they use it for? I believe earlier on you mentioned that there's a version of FWsim that is used professionally.
FWSIM FIREWORKS UPDATE
Update 5th of July: Surprise, here are some extra ones! Have fun! FWsim_Reddit_599134033 FWsim_Reddit_335158752 Here are the first 3 coupon codes: (all taken) FWsim_Reddit_2059588991 FWsim_Reddit_954150513 FWsim_Reddit_750941519 You can redeem them here: (You will be asked for your E-Mail address, but you can stay anonymous and enter a bogus e-mail if you like) You can also ask me any questions you might have: About running a software business, game development, fireworks. Today, I'm giving away 10 free copies! In case you miss out on them, you can get FWsim for -50% today. I'm a gamer myself and been a lurker on this subreddit for a while. You can create your own fireworks, synchronize them with music and share them with your friends (example: ). FWsim is a fireworks simulator for Windows.